But I'll do as you ask too, thank you.Įdit: Not just points from before recruiting them, but also any points auto-levelled in polymorph during anytime they weren't in your party. I've read other people say the same thing happens with mercenaries hired in those classes too. To reproduce this, did you have them start with points in Polymorph? it's not points added after, it's points added before you recruit them, so recruiting them as Shadowblade in my case.
DIVINITY ORIGINAL SIN 2 WIKI POLYMORPH ZIP
In Windows Explorer you can zip a file or folder by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder' (and similarly in OSX/Finder).
If you are using any mods, also include a list of those enabled and/or the modsettings.lsx from your profile folder.Įach save is a folder in the '.\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\PlayerProfiles\\Savegames\Story' folder. Please email with your oldest save after getting to the Lady Vengeance and re-recruiting Lohse and Sebille (or a Dropbox or Google drive link, etc), as well as your most recent save in Fort Joy and your oldest save after originally recruiting them. Originally posted by Raze_Larian:I just tried to reproduce this, but did not have a problem. Is there ANY way to fix this, or am I just going to have to cheat? Or just be forever stuck with Sebille and Lohse being sub-optimal or completely useless? I've tried respeccing in the mirror, going in and out of it hoping it might fix the issue, but obviously this didn't work. Juggernauts focus on pure Strength, but deal a mix of physical and earth damage to their enemies. There are multiple threads on this unanswered, I don't understand how this is being just passed over repeatedly. The Juggernaut is a Warrior Build that uses a mix of Warfare, Geomancer and Polymorph Skills to flatten his/her enemies to a pulp or turn them to stone. I love this game, but for a game that has been out this long and has had a "definitive" edition, this bug really should have been fixed a long time ago. Taking a build that is supposed to let you have higher stats shouldn't in fact leave you with LOWER stats than everyone else. I went for Sebille for all of Fort Joy, went to swap to Lohse on the boat, just to realise that Sebille is one attribute point down and Lohse is FOUR attribute points down. Is there any way around the ridiculous bug where companions don't get the extra attribute point from polymorph when starting out or auto-levelling and then have now forever got less attributes than they're the supposed to? I had both Sebille and Lohse as Shadowblades because I wasn't sure which of them I was going to take with me.